AI Insights · Timothy · July 2021
Top 5 iOS Hack and Slash Apps in Czech Republic Q2 2021
Discover the performance of the top 5 hack and slash games on iOS in the Czech Republic during Q2 2021, including key metrics on downloads, revenue, and active users.
In the second quarter of 2021, the top 5 hack and slash applications on iOS in the Czech Republic saw varying performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's metrics:
Honkai Impact 3rd
Weekly Revenue: The app's revenue fluctuated throughout the quarter, peaking at approximately $1.3K in late April and hitting a low of $73 by the last week of June.
Weekly Downloads: Downloads remained relatively steady, with a notable increase to 68 in mid-April and consistent numbers around 30-40 towards the end of the quarter.
Weekly Active Users: Active users saw minor variations, starting at around 147 and ending with a slight decline to 124 by the end of June.
Mighty Quest For Epic Loot RPG
Weekly Revenue: Revenue for this game showed modest fluctuations, peaking at $78 in late May and dipping to $28 by the end of June.
Weekly Downloads: Downloads spiked significantly to 100 in mid-May but mostly hovered between 10-20 for the rest of the quarter.
Weekly Active Users: Active users increased to 104 in late May before gradually declining to 47 by the end of June.
Shadow Knight Ninja Games RPG
Weekly Revenue: The app experienced a peak in revenue of $63 in early May but saw a decline to $12 by the end of June.
Weekly Downloads: Downloads were relatively low, with a peak of 41 in late April and a general decline to single digits by the end of the quarter.
Weekly Active Users: Active users data was limited, but it showed a peak of 45 in late April.
Ronin: The Last Samurai
Weekly Revenue: Revenue for this game was modest, peaking at $44 in mid-May and generally remaining below $30 for the rest of the quarter.
Weekly Downloads: Downloads saw a significant spike to 141 in late May but were otherwise minimal.
Weekly Active Users: Active users started at 111 in late May and declined steadily to 28 by the end of June.
Pocket Knights2: Dragon War
Weekly Revenue: The game’s revenue peaked at $202 in mid-April but remained below $100 for most of the quarter.
Weekly Downloads: Downloads were minimal, with a peak of 53 in early June.
Weekly Active Users: Active users data was sparse, showing a peak of 38 in early June.
For more detailed insights into app performance, visit Sensor Tower.